UI design is banging away at their molten iron, and we are busy trying to keep up with them :-) Ideas are being tossed both ways, and the final (G)UI is on its way!
I can't reveal any secrets, even about my own ideas, at this point, but stay tuned.
Mikael Laine's Qt drawing test:
Timo Holopainen's Qt/OpenGL motion blur effects:
keskiviikko 16. syyskuuta 2009
perjantai 11. syyskuuta 2009
Back from the holidays
Ok, the last part of my summer holidays is now over, and its back to work for me. This week has been full of meetings, most notably our UI-design people!
Currently we don't have the UI-design yet, but we will have a draft ready in about a week! Right now, the project has been split into two teams/projects: the so-called "core" team, and the "gui" team, of which the graphical designers are a part.
The CORE team is (obviously) very much involved in implementing the below architecture, with its low-level services and other doodads...
The GUI team, on the other hand, is brainstorming the design and figuring out how to actually draw the Qt-widgets etc. using HW acceleration and different effects.
All kinds of demos, protos and other neat graphical stuff abounds, I'll try to post something concrete later on - stay tuned :-)
Currently we don't have the UI-design yet, but we will have a draft ready in about a week! Right now, the project has been split into two teams/projects: the so-called "core" team, and the "gui" team, of which the graphical designers are a part.
The CORE team is (obviously) very much involved in implementing the below architecture, with its low-level services and other doodads...
The GUI team, on the other hand, is brainstorming the design and figuring out how to actually draw the Qt-widgets etc. using HW acceleration and different effects.
All kinds of demos, protos and other neat graphical stuff abounds, I'll try to post something concrete later on - stay tuned :-)
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